Alamal, The Skinfin Surgeon CR 7 - Matt Roth
Alamal, The Skinfin Surgeon CR 7
Male gillman alchemist (vivisectionist) 5/fighter (free hand fighter) 3 (Pathfinder Roleplaying Game Advanced Player's Guide, Pathfinder Roleplaying Game Advanced Race Guide, Pathfinder Roleplaying Game Ultimate Magic)
NE Medium humanoid (aquatic)
Init +4; Senses Perception +10
===== Defense =====
AC 23, touch 16, flat-footed 17 (armor +5, Dex +4, dodge +2, natural +2)
hp 63 (8 HD; 5d8+3d10+21)
Fort +9, Ref +10, Will +4; +4 vs. poison, +2 vs. non-aboleth enchantments, –2 vs. aboleth enchantments
Defensive Abilities elusive +1, preserve organs 25%; Resist poison resistance
Weaknesses water dependent
===== Offense =====
Speed 30 ft., swim 30 ft.
Melee +1 rapier +11/+2 (1d6+7/18-20)
Ranged liquid blade +10 (1d6+6 plus poison) or dagger +10 (1d4+6/19-20)
Special Attacks deceptive strike +1, sneak attack +3d6
Alchemist Extracts Prepared (CL 5th; concentration +8)
2nd—blur, cat's grace, protection from arrows
1st—deathwatch, expeditious retreat (2), true strike (2)
===== Tactics =====
Before Combat Alamal drinks his extract of cat's grace and a strength mutagen if expecting combat.
During Combat Alamal uses skirmisher tactics, using sneak attacks with Vital Strike and quickly moving. He draws foes into the water by disarming them or with alchemical fire.
Morale If reduced below 10 hit points, he flees along the coast.
Base Statistics Without his extracts or mutagen, Alamal's statistics are Init +2; AC 19, touch 14, flat-footed 15; Reflex +8; Melee +1 rapier +9/+4 (1d6+5/18-20); Ranged liquid blade +8 (1d6+4 plus poison) or dagger +8 (1d4+4/19-20); Str 14, Dex 14, Int 16; CMB +8 (+11 disarm); CMD 20 (23 vs. disarm); Skills Stealth +7, Swim +17
===== Statistics =====
Str 18, Dex 18, Con 14, Int 14, Wis 8, Cha 14
Base Atk +6; CMB +10 (+13 disarm); CMD 24 (27 vs. disarm)
Feats Brew Potion, Combat Expertise, Dodge, Improved Disarm, Improved Iron Will, Iron Will, Throw Anything, Vital Strike
Skills Bluff +9, Craft (alchemy) +13, Knowledge (nature) +13, Perception +10, Profession (surgeon) +10, Stealth +9, Swim +19
Languages Aboleth, Aquan, Common, Elven
SQ amphibious, cruel anatomist, discoveries (bleeding attack, preserve organs), hybridization, mutagen (+4/–2, +2 natural armor, 50 minutes), poison use, swift alchemy
Combat Gear alchemist's fire (2), liquid blades with blue whinnis poison (2), potions of cure moderate wounds (2), tangleburn bags (2); Other Gear +1 chain shirt, +1 rapier, daggers (3),cloak of resistance +1, hat of disguise, alchemy crafting kit, formula book, 139 gp
===== Special Abilities =====
Hybridization (Ex) Alamal applies perfected hybridizations to himself. He gains the following:
Elven Beauty: Alamal resembles a half-elf, reducing his swim racial bonus to +4 but increasing his Charisma score by 2.
Mantis Shrimp Strike: The damage dealt by melee and thrown attacks increases by 2, but all iterative attacks suffer a –4 penalty. This damage bonus doubles when used with Vital Strike.
Shark Ferocity: All 1s on sneak attack damage dice are treated as 2s.
The people of Roston know the handsome half-elven merchant that graces their town, but none suspect him to be the mastermind behind the town's disappearances. Not even the monks within Bower Monastery have made the connection between the reticent merchant and the sadistic doctor of Skinfin Grotto. Only his eyes, a stark, piercing gray, belie the truth that the Skinfin Surgeon and Alamal are one and the same. A magical guise hides the scars of forced evolution, letting him choose targets with impunity. For those that see his true form, glistening pearls in noble crests upon his mail leave no doubt to Alamal's lineage.
Born into nobility, Alamal's skill in both martial arts and natural sciences saw him catapult through the ranks of undersea academies. No matter how much he excelled, the world above always glittered with opportunity that evaded him. The desire to rectify these inequities drove him to increasingly vile experimentation to merge life above and below the waves into one perfect form. One death too many saw Alamal exiled, cursed to a half-life on the shoreline.
Incensed by this insult to his attempts at perfection, Alamal vowed to use his exile to its fullest. Abandoning all pretense of morality, his experiments have grown increasingly ambitious. Dozens of failures match each success, but this does not dissuade the followers he has promised new—more meaningful—lives beneath the sea when he reclaims his titles. Undergoing a personal metamorphosis, Alamal moves forcibly closer to the perfect specimen. With such perfection, it is only right to bring both sky and sea to heel. Shedding his sea-borne shackles is the first step towards his evolution.