The East Wing - Stephen Michael Kosey
A shimmering gem amidst the plains, the city of Mauclaire sits at the intersection of three of the region’s major trade routes. With commerce as its lifeblood, Mauclaire is controlled by a council of guilds of merchants and craftsmen, whose decrees control the flow of goods and caravans through the city. The Glassworker’s Guild, under the leadership of the gnomish Grandmaster Reynard, leads a coalition of guilds to control the city’s markets. Those who oppose its dictums quickly find themselves unable to do business in the city or harassed by criminal actors until they comply.
The Glassworker’s Guild’s center of power is an old, refurbished mansion at the heart of the city. Formerly a home to aristocrats, the mansion now serves as a massive and opulent guild hall. The West Wing and Center of the guild hall serve as living spaces and social areas for the Guild’s members, while the East Wing serves as a working space and administrative center.
There are two entrances to the East Wing. The visitor’s entrance brings clients from the other sections of the Guild Hall to a reception area. The industrial entrance grants direct access to the Glassworks. Within, the Guild’s craftsmen create wonders of glass ranging from delicate jewelry to magnificent sculptures. The two areas are easily connected by the Sculptures Room, a display area for the finest masterpieces of the Guild to be shown to clients. These areas, while not accessible to the public, are designed with clients in mind, and the Guild will occasionally escort clients through them to see their commissions.
The remainder of the East Wing is forbidden to outsiders, under the pretense of protecting the Guild’s trade secrets. While partially true, it is equally true that the Guildmaster is paranoid, believing that both other guilds and some of his own criminal underlings are seeking his demise. To that end, he has had the hallways and offices resized for small creatures and had multiple upgrades made to the physical security of the wing’s doors and walls. In the experimental glassworks, craftsmen have built glass golems to protect the wing, and the Grandmaster has hired Jocelyn Lucrece, a former adventurer, to serve as a chief of security loyal to him alone. Between the presence of the Guild’s guards and their Guildmaster’s paranoia, the East wing has become a fortress from which Guildmaster Reynard controls Mauclaire through coercion, calumny, and coin.