Rules question re. Targeted Spells (ranged touch)
I'm working on a new character who has several abilities & spells that are targeted (Ranged Touch) which are identified differently then Rays. I have seen several posts about different aspects of these, but all of them degenerate into the "Way it is Run in Our Nightly Group"... which is to say W.R.O.N.G. I might be able to get our GM to allow something, but it is always easier to start with RAW.
The authors identify them differently, so I would like to assume there is a difference.
Here is my understanding of the difference (if I am wrong, please let me know):
RAY: a laser that fires out directly at the target passing through the intervening spaces. (example: Ray of Frost)
TARGETED SPELL: The effect occurs at the point the caster designates without passing though the intervening spaces. (example: Daze)
In addition, a "Ray" can be interpreted as a weapon due to the wording of the Weapon Focus feat, and therefore can benefit from Point Blank Shot and Precise Shot.
The authors identify them differently, so I would like to assume there is a difference.
Here is my understanding of the difference (if I am wrong, please let me know):
RAY: a laser that fires out directly at the target passing through the intervening spaces. (example: Ray of Frost)
TARGETED SPELL: The effect occurs at the point the caster designates without passing though the intervening spaces. (example: Daze)
In addition, a "Ray" can be interpreted as a weapon due to the wording of the Weapon Focus feat, and therefore can benefit from Point Blank Shot and Precise Shot.
Would the Targeted spells (or abilities) that utilize "Ranged Touch" be subject to the: (a) cover bonus for intervening characters, and (b) penalty for attacking into melee? Though I would like to believe they would not as they are targeted rather than rays, by RAW it would seem these do come into effect, therefore, is there any way to mitigate these by RAW? (3rd party is usually accepted)
Is there something I am missing, or do Targeted Ranged Touch spells (and abilities) have all the drawback of both spell casting (1 per round & AoO for casting the spell) as well as all the drawbacks of ranged combat (AoO for attacking from within melee range, AC bonus to target for cover, Atk penalty for attacking into melee), with none of the feat support provided to other ranged combat types (specifically Point Blank Shot, Precise Shot, Point Blank Master, etc)?
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