famine

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famine
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  • Holy hand grenades, it's Template Fu!!!
  • I want to echo what motteditor just said. The year I advanced in Superstar, I was as excited to read and offer feedback for the entrants as ever (love that contest and this one. But I was advised by some folk I trust to lay off the feedback. We can'…
  • I wanted to read and comment every entry before I gave a thumb's up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based…
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I do recommend this one to advance based on …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I do recommend this one to advance based on …
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I do recommend this one to advance based on …
  • I wanted to read and comment every entry before I gave a thumb's up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based…
  • I wanted to read and comment every entry before I gave a thumb's up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I can't recommend this one to advance based…
  • I wanted to read and comment every entry before I gave a thumb' up or down recommendation. I am supporting FOUR entries to advance from this round based on map, adventure potential, and quality prose. And I do recommend this one to advance based on …
  • Congratulations, Rudy. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain, an…
  • Congratulations, Jeff. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain, an…
  • Congratulations, Chris. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain, a…
  • Congratulations, Nathan. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain, …
  • Congratulations, Nikolai. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain,…
  • Congratulations, Chris. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain, a…
  • Congratulations, Nicholas. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain…
  • Congratulations, Matt. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain, an…
  • Congratulations, Stephen. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain,…
  • Congratulations, Jaimee. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain, …
  • Congratulations, Jeffrey. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain,…
  • Congratulations, Max. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain, and…
  • Congratulations, Bryce. Putting yourself out there to compete in anything is hard, and designing RPGs is hard. Particularly designing adventure settings or locations. You have to be able to suggest some ideas about personalities, plots, terrain, a…