motteditor

About

Username
motteditor
Joined
Visits
151
Last Active
Roles
Member, Site Editor

Comments

  • Temporal Treads: Gnurro is correct that these are unworkable with the aspect of turning back time -- I simply couldn't adjudicate everything that would require as I don't keep track especially at higher levels of what happens in each round (othe…
  • Some comments on these first two items. I'm happy to discuss further if designers/others have questions on my comments.
  • No, they do not need to be written out. Look to various published Paizo products for how an NPC should look. The Monster Codex is a good source for NPCs with monster bases and class levels. (And I think that's a smart assumption/plan in regards to…
  • So, we had discussed having the requirement be for a villain from another location (in the spirit of RPG Superstar "twists"), but ended up deciding that will not be a requirement. I'll make sure the rules reflect that (though it may need to wait unt…
  • You are free to comment and discuss other contestants' work, as long as you don't elaborate on your own design/design decisions. (That said, just remember that criticism of others could be looked at poorly by voters if it's seen as intended to hurt …
  • This abandoned mine encampment gets off to a great start, with a dead dragon and spreading sickness. ... And then all the magic seems to flow out of it, I'm afraid. The sickness has nothing to do with the dragon (which I guess isn't even there at…
  • The Bowels is an interesting location, effectively a campaign neutral version of the Darklands or Underdark below an arcane-powered city that is rife with possibilities. I really love the line about the full map functioning as a symbol of insanit…
  • I think it was a risk to drill down to one section of one building in an entire area of an adventure location, but I think the prose lets it work. It sets up a city controlled by warring guilds and then "zooms in" to the headquarters of one of th…
  • A dual-level market isn't a unique fantasy location, but it's one that works because it offers so much potential. And I very much see that potential in the Day Market and Night Market. Unfortunately, in this case, I think it may have had too much…
  • Living residences -- by which I mean ones that are still in daily use as a home (which this was until apparently just recently) -- can make tricky dungeons. It often doesn't make sense for there to be traps or many of the other elements we expect …
  • This monastery with a dark secret certainly seems like a fertile ground for an adventure, likely starting as a mystery before turning into an effort to clean out the horrid cultists. I think the concept is simple but effective, but I do have some…
  • I think Evermist Summit gets off to a great start, describing a pair of cities that feel like they could be the setting for an entire campaign, with a full sourcebook written about them. I think the creativity here is really top-notch, and just t…
  • The Forsaken Mission offers a whole lot going on for GMs to play with, including themes that strike real-world parallels should they choose to go in that direction. The writing is for the most part evocative and really draws me into the overall l…
  • I'm afraid I find this entry a little confusing. It's titled Kingsvale, so I'm expecting it to be about someplace called Kingsvale, and it indeed starts off that way. The first couple paragraphs paint the picture of what seems to be a rather idyl…
  • A jousting ground is a really interesting setting for an adventure. I think nothing screams medieval adventures anymore than a good joust, yet it's not something I recall seeing in too many adventures. I think the location does a good job trying …
  • You paint an evocative picture of this location -- a spider-themed haunted shrine -- right off the bat, presenting something that could be the culmination of a jungle adventure or a mere random encounter/location as the PCs explore a swath of the…
  • A dinosaur-infested island seems like an exciting locale, but I think Thunder-Rock Island needs something more to elevate it to the next level, something that sets it apart from any other tropical dinosaur-infested island. "Jurassic Park" is exci…
  • This nightmare-plagued town is an excellent adventuring location, one that could easily be scaled up to allow for harder adventures or kept at a more reasonable level for something earlier in a campaign. The history of the town is clear, as well …
  • Wealwood Manor presents an interesting haunted home in a fey-filled woods that evokes dark fairy tales. I'm very intrigued by the fact that the main location seems to still be living and fey as much as what we would usually expect from a haunted …
  • The Sporewood is a fascinating location, a creepy forest that evokes all the senses to have PCs (and probably players too) doubelguessing everything they think they know. A GM could have a great time in this location creeping people out, making t…
  • Good questions. Including the write-up in the body of the email is indeed preferred for our ease, though we won't disqualify anyone who does it as an attachment. Round 2: There's not necessarily an established format we're using. That said, if you …
  • Interesting (and impressive). The closest I come to a second language is Spanish, and I can't imagine trying to design in it.