Gloves of Sublime Gesticulation
Gloves of Sublime Gesticulation
Aura faint evocation; CL 5th
Slot hands; Price 22,000 gp; Weight —
When the wearer of these fine silken gloves casts a spell with a somatic component, the gloves gracefully and nimbly guide the wearer’s hands through the necessary gestures, granting a +4 bonus on concentration checks to cast the spell.
When both hands are free, the wearer can increase the casting time of a spell with a somatic component to a full-round action. (The spell must have a casting time of 1 standard action.) The following round and each round thereafter, the wearer can choose to either complete the spell or continue casting it for an additional full round, up to a maximum casting time of 3 full rounds. While casting the spell, the wearer’s hands gesticulate and whirl around at supernatural speeds, protecting the wearer like a wind wall spell, except that deflected objects and creatures rebound harmlessly rather than being directed upward.
Upon completing the spell, for each full round spent casting, the wearer can increase the spell’s caster level or DC by 1, or gain a +1 bonus on the spell’s attack rolls. These benefits stack with themselves, and they can be applied in any combination.
Requirements Craft Wondrous Item, Heighten Spell, mage hand, wind wall; Cost 11,000 gpCOMMENTS FROM THE JUDGES:
JACOB: First of all, congratulations; welcome to the Top 16 of the very first DesignFinder! What an interesting item: While the basic effects are largely numerical, what really makes this work is the decision making it allows a player, which reminds me a lot of what I experienced in the 2e playtest I did at PaizoCon. With these, a player has to decide do they want to get a spell off immediately or spend a little more time to increase the DC/attack roll -- or do they want to keep casting to simply keep themselves warded with the wind wall effect. I wonder if there are times someone might use these with even a cantrip just to get the warding effect. I even like that multiple rounds of using this means choosing between adding to the caster level or DC.
The template use looks perfect to me; I like the inclusion of Heighten Spell as one of the requirements. I think my biggest criticism would be I’d like to know a little more description of the gloves themselves, but obviously not all magic items have those. Good job, designer!
KATE: This is a neat item with some interesting and original effects! I really would have liked a more vivid description of the gloves themselves, but I do like the mental image of the wearer’s hands moving so fast as to generate a wind wall. This is an interesting design space, since the item makes it very tempting to spend a long time casting one spell. There’s some nice synergy here: the wind wall and the bonus to concentration checks make it less likely for the user to lose the spell. Great job!
MIKE: These gloves create nifty interactions with spellcasting and add decent effects for the cost of additional rounds of casting. The gloves’ inherent bonus to concentration effects and the wind wall effect mitigate potential disruptions to spellcasting during the increased casting time. I had trouble reconciling the whirling hands and quick gesticulations with managing somatic components, but that was more of a quibble for me.
Congratulations and welcome to the top 16!
REP: Congratulations! This item evokes fantastic visuals, though I was worried at first this would be too powerful, but as the wind wall wouldn’t protect the user from Medium or larger creatures’ melee attacks (and thus force a concentration check). This could have been just a spell-in-a-can but you managed to elevate it. Copy is clean, perfect template.