Anaralante, Priestess of the Fallen Flame CR 8 - Chris Harrell
Anaralante, Priestess of the Fallen Flame CR 8
Female elf inquisitor (heretic) 7/rogue (investigator) 2 (Advanced Player’s Guide 38, 133, Ultimate Magic 45)
CE Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +16
===== Defense =====
AC 25, touch 18, flat-footed 20 (+4 armor, +3 deflection, +5 Dex, +3 shield)
hp 78 (9d8+34)
Fort +8, Ref +11, Will +8; +2 vs. enchantments
Immune sleep; Resist fire 10
Defensive Abilities evasion
===== Offense =====
Speed 30 ft.
Melee +2 flaming burst morningstar +16/+11 (1d8+3 plus 1d6 fire)
Ranged mwk composite longbow +12/+7 (1d8+1/x3)
Special Attacks bane (7 rounds/day), sneak attack +1d6
Inquisitor Spell-Like Abilities (CL 7th; concentration +9)
At will—detect alignment
8 rounds/day—discern lies
Inquisitor Spells Known (CL 7th; concentration +9)
3rd (1/day)—greater magic weapon, nondetection
2nd (4/day)—bloodhoundAPG, flames of the faithfulAPG, invisibility, undetectable alignment
1st (5/day)—cause fear (DC 13), shield of faith, tireless pursuitAPG, true strike, wrath
0 (at will)—daze (DC 12), detect magic, guidance, light, read magic, resistance
===== Tactics =====
Before Combat Before a patrol, Anaralente casts greater magic weapon. She prepares for combat by casting shield of faith and flames of the faithful.
During Combat While she always has a pool of minions, Anaralante prefers a blunt approach to combat over delegation. She wades directly into combat, lashing out with her morningstar utilizing her judgement of justice ability. She tends to have a suicidal focus on one target, picking whatever opponent she deems to be the most criminal. If possible, she keeps her targets alive for later interrogation, using her street-fighting experience to grapple enemies before restraining them with her manacles.
Morale When Anaralente falls below 20 hit points she switches to her judgement of escape to hide and escape. If necessary, she will use a tanglefoot bag to encumber pursuers, although she prefers to save these for her own prey.
Base Statistics Without greater magic weapon, flames of the faithful, shield of faith, and judgement of justice Anaralante’s statistics are AC 22, touch 15, flat-footed 17; Melee mwk morningstar +13/+8 (1d8+1)
===== Statistics =====
Str 12, Dex 20, Con 15, Int 12, Wis 15, Cha 8
Base Atk +6; CMB +11; CMD 22
Feats Agile Maneuvers, Combat Reflexes, LookoutAPG, Precise StrikeAPG,Toughness, Weapon Finesse, Weapon Focus (morningstar)
Skills Bluff: +13, Disguise +11, Intimidate +10, Knowledge (local and religion) +13, Perception +16, Sense Motive +18, Spellcraft +13, Stealth +19
Languages Common, Elven, Goblin
SQ cunning initiative, elven magic, follow up, hide tracks, judgement (3/day), lore of escape, rogue talent (hard to fool), solo tactics, stern gaze, track +3
Combat Gear caltrops, potion of cure moderate wounds, scroll of searing light, tanglefoot bags (3), wand of interrogationUM (20 charges); Other Gear +1 heavy steel shield, +1 studded leather, belt of incredible dexterity +2, cloak of resistance +1, elixir of hiding, elixir of truth, masterwork composite longbow, masterwork manacles, masterwork morningstar, spell component pouch, 66 gp
Despite calloused hands and a nose broken many times, Anaralante was once a lovely, and meticulously tidy, elf woman. She grew up an orphan on the streets of Hraungard where, despite extreme hardship, her youthful resolve kept her from giving up hope for her city. When she came of age she joined the House of the Sun, a temple of light and order, to enter the ranks of her heroes. Her skills and passion led her to the life of an inquisitor, fighting crime on the streets she once slept on.
Yet after a century of service, seeing her city give in to its darkest urges while corrupt officials looked on, wore at her steadfastness. She progressively took matters into her own hands, hunting the streets at night while adopting a more tyrannical approach to crime fighting. Passion became bitter obsession, and her fastidious ways degraded. When her mentor confronted her during one of her nightly outings, she murdered him while he professed the forgiveness of their goddess. It was then that she sought out a new patron, discovering a forgotten tome proclaiming a god of the relentless Sun, one without mercy for his enemies. She has turned to this deity of savage warfare, and a new god is now worshipped in the House of the Sun.
Gathering a hidden following, she commands her patron’s worshippers in her shadow war to eradicate anyone and everyone she deems unworthy of life, increasingly losing sight of any justifications for her trail of bodies whilst creating cancerous divisions within the temple.