House Rules: When it works.
I'm interested in understanding what make a good house rule good. In my game, I use an expanded hero point system that replaces hero points with mana. The idea is that everyone has some innate magic ability, and that ability helps the player do things, in a way the hero points might, such as gaining or imposing advantage. My players enjoy it. It gives them more choices and expands the possibilities of their characters. I think that is why it is successful, but I am not sure. What makes a good house rule good?