piratej

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piratej
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  • Wow. Thank you.
  • Just want to thank all of the judges for all the time and feedback they've given throughout the competition. This has been a blast and I feel that I've learned a bunch over the course of it and would love to see it come back next year.
  • Excellent, thank you very much.
  • Thanks @motteditor for those tips. Is there no longer a requirement to use our Round 2 location as the basis for our adventure pitch? Also, more of a technical question, is there a way to use spoiler tags in this forum. I've noticed that many of th…
  • Thanks to the judges for their excellent feedback. I can see why you had such a tough job making recommendations for this round of the competition.
  • Awesome, I can't wait to see all the other villains everyone has come up. I did love your map entry @nykidemus and I'm glad we'll get to see multiple villains for it. Should be fun!
  • Design Deconstruction - Raveling Tunic (pt 3 of 3) Crunching Numbers When assigning specific numbers to this item, I was keeping in mind when I envisioned this item seeing play, which was around levels 5-9 and most of the balancing was done with thi…
  • Design Deconstruction - Raveling Tunic (pt 2 of 3) Base Design There are three components that went into the base design of the Raveling Tunic; the entangle ability, the lasso and how it gains charges.  The most straightforward of these components i…
  • Design Deconstruction - Raveling Tunic A deconstruction of what went into designing my item for DesignFinder 2018. I will examine the inspiration and seed for the design, the base effects for the item (and early design prototypes), how I balanced th…
  • Not entirely a critique but more a recommendation, I have found the Rogue Genius Style Guide really useful for picking up on some of the nitty gritty details in formatting correctly. Also, would anyone be interested in a design deconstruction of my…
  • Would I be able to get a further clarification for round 3. I know that abilities from the Core Rulebook and universal monster abilities do not have to be written out in full under special abilities. Does this mean that all class abilities for non-c…
  • Congrats on the strong entry for round 2. I love the description of the Sporewood and the unique spin you took on a classic fantasy trope (that of a creepy, possibly haunted wood). The trees being this strange fungal plant is extremely evocative. I …
  • Just wanted to say congratulations on a really strong entry for round 2. This is a creepy and exciting location and I can clearly see what sort of adventure we have in store. With the map, I wanted to say that I particularly loved the fact that the …
  • Just wanted to say thank you to the judges for some really in depth feedback I can use going forward. Am looking forward to hearing more feedback and thoughts from the public and other contestants (I am assuming we are free to comment and discuss ot…
  • Congrats on a very intriguing and useful item. I will say, I think you did a great job getting across the Polynesian cultural vibe without specifically referencing them. It came through strongly for me anyway. Some analysis and opinions I think a…
  • First off, congrats and you have definitely created an intriguing and engaging item. Some analysis and opinions (hopefully not retreading too much on what's already been said). I think your poet's pen is probably one of the most "descriptively enga…
  • Just want to thank the judges and other forum goers for their comments on my item, it was really useful feedback. I'm absolutely stoked that I made it through, particularly looking at the items made by the rest of the Top 16, they are amazing and I'…