mdwelham

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mdwelham
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  • Congratulations, Nathan!
  • Hi Nicholas, and welcome to the final round of DesignFinder! My comments will be briefer than Neil's and Jacob's and will hit the highlights and my overall recommendation. Your adventure starts with a strong hook and drives the PCs right into the a…
  • Hi Joe, and welcome to the final round of DesignFinder! My comments will be briefer than Neil's and Jacob's and will hit the highlights and my overall recommendation. You provide a solid hook to drive PCs to invest in the adventure. I like the back…
  • Hi Matt, and welcome to the final round of DesignFinder! My comments will be briefer than Neil's and Jacob's and will hit the highlights and my overall recommendation. I picked up a through-line of desperation and melancholy as I read this as vario…
  • Hi Nathan, and welcome to the final round of DesignFinder! My comments will be briefer than Neil's and Jacob's and will hit the highlights and my overall recommendation. The title of your adventure is my favorite among the four pitches. I love its …
  • Hello Nicholas, and welcome to the Top 8! I’m looking at three primary aspects when reviewing the villain. First, I want to see a strong motivation for the villain. The villain has to have a compelling reason for what he/she/it does beyond “I’m e…
  • As a small teaser, I will tell you The Obsidian Spider and The Embracing Bower/Skinfin Grotto were the most popular locations for the Top 8.
  • Hello Rudy, and welcome to the Top 8! I’m looking at three primary aspects when reviewing the villain. First, I want to see a strong motivation for the villain. The villain has to have a compelling reason for what he/she/it does beyond “I’m eeeev…
  • Hello Chris, and welcome to the Top 8! I’m looking at three primary aspects when reviewing the villain. First, I want to see a strong motivation for the villain. The villain has to have a compelling reason for what he/she/it does beyond “I’m eeee…
  • Hello Nathan, and welcome to the Top 8! I’m looking at three primary aspects when reviewing the villain. First, I want to see a strong motivation for the villain. The villain has to have a compelling reason for what he/she/it does beyond “I’m eee…
  • Hello Jeffrey, and welcome to the Top 8! I’m looking at three primary aspects when reviewing the villain. First, I want to see a strong motivation for the villain. The villain has to have a compelling reason for what he/she/it does beyond “I’m ee…
  • Hi Joe, and welcome to the Top 8! I’m looking at three primary aspects when reviewing the villain. First, I want to see a strong motivation for the villain. The villain has to have a compelling reason for what he/she/it does beyond “I’m eeeevil.”…
  • Hello Chris, and welcome to the Top 8! I’m looking at three primary aspects when reviewing the villain. First, I want to see a strong motivation for the villain. The villain has to have a compelling reason for what he/she/it does beyond “I’m eeee…
  • Hello Matt, and welcome to the Top 8! I’m looking at three primary aspects when reviewing the villain. First, I want to see a strong motivation for the villain. The villain has to have a compelling reason for what he/she/it does beyond “I’m eeeev…
  • Hi @sportszahn. I like the earring aspect of this. We don't have enough jewelry-type items in Pathfinder. When I reviewed this earlier, I noted that it fell into the "spell in a can category," where the item does exactly what the spell does. So, I w…
  • The description explains some of the manor’s history and the founders’ dealings with the fey, and how those interactions resonate to the current day. It does a good job of showing how the manor is currently in a state of decay and provides a sens…
  • The text does a great job of describing Roswin’s history and the cause of its current calamity. You’ve defined the main villain in the night hag Kabus, and you’ve identified other potential threats the PCs could face while adventuring in Roswin. …
  • You can almost never go wrong with a dinosaur-centric adventure location. You do a wonderful job of describing the dinosaurs’ activities and how they react to each other, allowing canny adventurers to use this to their advantage. The map helps in…
  • The Sporewood region receives ample description in wonderful detail. I really get a feel for the forest and its alien nature. Your present something for nearly all the senses (missing a strong component for smell) and make the forest come alive f…
  • This location does something unusual compared to most of the other entries and jumps right into its physical description. It’s a colorful description and presents a clear description of the spider statue. I am left with the question about why the…
  • This location does a great job of tying its history to its function. It makes a lot of sense for a champion jouster to request a list field near his tomb. There is a note of tragedy accompanying the creation of the field, reinforced by the presen…
  • This adventure location starts with a comprehensive overview of the surrounding area. You present environmental and creature threats in the region that PCs may encounter as they travel around Kingsvale. My quibble is the adventure location is act…
  • This adventure location has a succinct history and I have a clear understanding of all the players in the area at the time when PCs would come exploring. You’ve got an obvious villain in Rakaz’greh, but you make sure to include other threats, suc…
  • The writeup depicts the region very well, and I have no problem getting a feel for the region’s environment and potential conflicts. The hippogriff-drawn wagons are magnificent touch (though it does make me wonder how the wagons stay aloft, since…
  • This adventure location is an ostensibly benevolent monastery with a dreadful secret. Adventurers who visit the site may notice the subtle imperfections in the iconography to recognize something is amiss. I’m having a little trouble reconciling h…
  • This adventure location starts by introducing its surrounding areas and describes its importance to the city of Mauclaire. You do a great job of defining the Glassworkers’ (minor quibble: I think the guild should use the plural form of Glassworke…
  • This adventure location presents a duality between the “haves” and “have nots,” and a GM could mine it for all sorts of conflicts involving PCs. This is a well-worn trope, but it is possible to take a unique perspective on it. You reference the i…
  • This adventure location presents a mystery in Aquor’s death and the consequences of that mystery. PCs might be interested in discovering who murdered Aquor or stopping the release of wild magic. Beyond that, though, there’s not a lot to work with…
  • The overall description about the Warrens is compelling. I want to know more about the ancient origins of the bronze pipes and the strange white marks. However, you missed a huge opportunity in tying this lore to the map. Other than a single refe…
  • There is a lot a GM could grab to make this a compelling adventure location. You have the implied threat in the black dragon. You introduce a mystery illness that closed the camp and give a couple of explanations. I would have liked more explicit…