Aura faint transmutation; CL 5th
Slot Chest; Price 8000 gp; Weight 2 lbs.
This finely spun cotton tunic seems to shift and flex like a living creature; the occasional loose thread wriggling back into place in moments. Whenever the wearer of this tunic is struck by a melee or ranged weapon, the ravelling tunic gains one charge as the fabric sustains rips and tears.
Upon gaining three charges the wearer may, as an immediate action, expend all of the tunic’s charges as it wildly stitches itself back together. All creatures within 5 feet of the wearer must make a DC16 Reflex save or become entangled as hundreds of errant threads bind their body. Entangled creatures can break free with a DC 20 Strength or Escape Artist check. Once charges have been expended in this manner, no further charges can be gained until the following day.
Alternatively, the wearer of a ravelling tunic may expend a single charge as a move action to cast a thread up to 50 feet in any direction and lasso an appropriate anchor point, immediately pulling the wearer in a straight line to that location as the thread weaves itself back into the tunic. This movement is treated as a Withdraw action for the purposes of provoking attacks of opportunity. However, if the wearer is struck by an attack of opportunity while moving in this fashion, they may instead halt their movement rather than taking damage as the thread pulling them is severed by the attack.
Unused charges expire after one hour as the tunic fully repairs itself, also regaining any hit points the tunic may have lost.
Requirements Craft Wondrous Item, animate rope, mending; Cost 4000 gp
COMMENTS FROM THE JUDGES:
JACOB: First of all, congratulations; welcome to the Top 16 of the very first DesignFinder! What an interesting shirt, which I can see almost any player wanting in their closet. I like that a lot of its abilities can be offensive or defensive and I’d be very curious to see how people use it in practice, which I think would vary a lot depending on what type of character is wearing it. Visually, it’s interesting as usually we pretend our characters’ clothing just magically emerges unscathed (at least mechanically, and at least in my groups) from all the fighting they do, but this makes the damage much more explicit. I am a little concerned that it might involve a lot of bookkeeping to keep track of all the characters. To try to make it easier, maybe have it be any round in which the wearer is hit adds a charge instead of every attack (at high levels, the wearer could get hit three times in a single round....). I also don’t really like it being an immediate action to do entangle; that’s a pretty strong ability as is, considering there aren’t a ton of immediate actions competing for attention. I do like that it’s all creatures within 5 feet, not just enemies, as that means it requires a little more tactical thought from anyone using it.
Template-wise, this looks pretty clean. It’s missing commas in the price and cost, and you don’t need to capitalize “withdraw” or the slot (“chest”). Also, it’s preferred to write that a target “must succeed” at a saving throw, not “must make.”
KATE: This is a fun item with some really neat visual descriptions of its effects! I like how both the effects really tie to the theme of raveling threads. (I don’t know the author’s provenance, but I would change this to the American spelling raveling for an American publisher.) I did have some lingering mechanical questions. When the opponents are entangled, are they attached to the wearer by the threads, or are they simply entangled in their own threads which have detached from the tunic? I also noticed some subtle grammar issues, such as the sentence fragment after the semi-colon in the first sentence. Nice work on an interesting and thematic item!
MIKE: The tunic is an evocative magic item with a lot of great imagery. You kept to a tight theme for the item, and all its effects are nice outgrowths of that theme. The way it gains charges is cool (I agree with Jacob that it should be limited to 1 charge per round the wearer took damage) and something a more combat-oriented wearer will encounter often enough to make use of it. The lasso effect is great. Like Kate, I was a little confused about the mechanics of the entangled effect, since it seemed like the threads were still attached to the tunic.
Congratulations and welcome to the top 16!
REP: Congratulations! What a great idea! I like imagining this at work, and this is a fun item in particular for its slot. I assume “within 5 feet” should actually read “adjacent” (otherwise some might presume this means 5 feet away, which is different). The Withdraw feature is particularly cool, though it took me a couple readthroughs to understand properly how it worked.