Aasimar Build, Help!
So my DM has asked us to build 15th level characters for a one-shot at the end of Oct. (Pathfinder based homebrew) My husband and I decided to make characters that would play off of one another. He is playing an Incubus turned good (not his alignment, he just isn't evil). I thought it might be cool to build an angelic like a character that has been helping lead him on a path to good.
Thus, I have decided to make an Aasimar. However, I have been having trouble finding a good build that would compliment his character. He is using the Incubus (enhancer) for leveling. If you aren't familiar with this, it has abilities that allow you to siphon Cha from others to increase your abilities. Given the role-playing concept that we decided on, he would most likely be taking those points from me, meaning that I couldn't rely on my Cha for abilities or spell casting.
I have been considering making a monk or some other class that doesn't rely on Cha, but I am still wanting my character to resemble an angel as a nice contrast to his demon.
Any suggestions are greatly appreciated. Thank you!
Thus, I have decided to make an Aasimar. However, I have been having trouble finding a good build that would compliment his character. He is using the Incubus (enhancer) for leveling. If you aren't familiar with this, it has abilities that allow you to siphon Cha from others to increase your abilities. Given the role-playing concept that we decided on, he would most likely be taking those points from me, meaning that I couldn't rely on my Cha for abilities or spell casting.
I have been considering making a monk or some other class that doesn't rely on Cha, but I am still wanting my character to resemble an angel as a nice contrast to his demon.
Any suggestions are greatly appreciated. Thank you!
Tagged:
Comments
It has a lot of flexibility in what it can do. The AC is at 30 when using Crane Style and having the Ring of Force Shield on. You can get this much higher using Defensive Spin, Furious Defense, spending 1 Ki point to cast Barkskin to get +5 to AC for 150 minutes, and the Just Out of Reach feat (which gives +4 dodge to AC when an foe makes a melee attack using reach).
I'd recommend picking up a wand of mage armor or a pearl of power level 1 to have your mage cast mage armor on you for another +4.
Saves are decent.
Mobility is solid - using the flying kick monk style strike any target within 50 feet can get a full attack.
You have good tanking potential with the Foot Stomp monk style strike to keep opponents next to you and if for some reason they get away you can spend KI to use the Step up and Strike feat.
---
You didn't have to go through all the trouble of making a complete build. But I really appreciate the effort and information that you put into this. I was considering taking the angel wings racial feat, but that jump and damage is what better. Not to mention makes better use of the available feats.
Thank you again.
:-)