Synthesist Problem?
So, I have a puzzle that needs some figurin' out. Before you reply please reserve judgement and objectively try to help. The problem is that I have been playing in an 'Evil' pathfinder game where we are hellbent on global domination, killing of the gods, and smashing reality together in order for existence to stop. This is a very different kind of game than most people play. This game has been going on for a while now and the had been some semblance of party dynamic/player loyaly until now. (Which I guess was to be expected.) We have a player who rarely shows up to play but when they do, the status quo is almost always disrupted and players end up being disgruntled. (Again, in my point-of-view, so far. Totally acceptable.) THIS IS THE PART WHERE ITS A PROBLEM:
The party took over a city and started using Ultimate Campaign and Kingdom building rules. The kingdom has been up and running for the past 6-8 sessions or so. We were sitting atop an evil empire operating on the world scale. This player that occasionally shows up decides they are going to successfully carry out a 'coup' and murder our Matriarch of the city. (Another player in the game) So now its time for revenge. (I mostly have a problem with the fact that this player rarely shows up and now has an important role to fill. Which wont be filled due to random attendance)
TL;DR: Synthesist is broken. Player uses synthesist to murder other player. Teammate wants revenge.
Now, I'm looking for specific ways I can exploit weak spots of synthesist to enact my revenge. I am looking for spells, tactics, anything. That will allow me to put this character behind the game and make this player draw up another class.
I'll start with what i have found already:
https://www.d20pfsrd.com/magic/all-spells/s/summoner-conduit/
(Would have to get around a godly fort save. but)
http://www.d20pfsrd.com/magic/all-spells/f/final-sacrifice/
The party took over a city and started using Ultimate Campaign and Kingdom building rules. The kingdom has been up and running for the past 6-8 sessions or so. We were sitting atop an evil empire operating on the world scale. This player that occasionally shows up decides they are going to successfully carry out a 'coup' and murder our Matriarch of the city. (Another player in the game) So now its time for revenge. (I mostly have a problem with the fact that this player rarely shows up and now has an important role to fill. Which wont be filled due to random attendance)
TL;DR: Synthesist is broken. Player uses synthesist to murder other player. Teammate wants revenge.
Now, I'm looking for specific ways I can exploit weak spots of synthesist to enact my revenge. I am looking for spells, tactics, anything. That will allow me to put this character behind the game and make this player draw up another class.
I'll start with what i have found already:
https://www.d20pfsrd.com/magic/all-spells/s/summoner-conduit/
(Would have to get around a godly fort save. but)
http://www.d20pfsrd.com/magic/all-spells/f/final-sacrifice/
Comments
I just... like, this screams "talk to the player about the attendance problem, and remove them if the group doesn't want someone who attends so rarely in the game anymore."
Killing the character won't solve the actual problem, unless the hope is the player goes away after killing their character. If they don't, they'll just make another one, still have attendance issues, probably do something evil to get power again, and you're back where you started except everyone is more pissed off.
Out of character table issues need to be solved out of character.
But if you're intent on doing this anyway, you need to say at a minimum what level you are, what content is available/restricted, and if you already have a character, what your current build is.
Current party:
Player 1
13th level druid/summoner
13th level sorceror/barbarian
Player 2
13th level magus
Player 3
13th level ranger
Me
13th level cleric/holy vindicator (me)
12th level arcanist (me)
1.) Player would never be removed from the group.
2.) Player would create another character sure, but being as we RP pretty heavily in our group the new character would have new motivations, points of view etc.
3.) Yes its an evil game and this player acted "evil" however, our DM is trying to still progress a story so it has always been a 'gentlemens rule' of being collectively evil. With the gentlemen's rule broken, there is absolutely no reason to behave like one.
4.) Also wouldnt have minded the player's actions if they didnt insert themselves into a position of power that directly correlates with the narrative of the game. Attendance is pretty much required to drive the narrative of the campaign.
5.) The way in which the 'coup' was carried out also directly impacts how my character views the synthesist. So negative recourse in game would make sense for my character as far as RP is concerned.
If i banish the synth while the synth has any equipment on itself (not the summoner) if they resummon the synth does it come back with that gear or is it lost to the planes?
EDIT: further research leaves me to believe the items/gear the eidolon has on would drop to the ground as its banished because the items cant be used in 'the void.' or w/e. Is this correct?
ALSO I'm not sure (But randomly remembered this just now) if this helps:
As part of an agreement earlier in the game, the synth approached my cleric, and asked If I could make them a shadow demon. (I used false resurection. Under certain conditions) I happily obliged. Now is there any spells or items that work REAL good against a shadow demon?
A shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A shadow demon caught in such light cannot attack and can take only a single move or standard action. A shadow demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunburst spell while possessing a creature, the shadow demon is driven out of its host automatically.
So essentially if you prepare Daylight, you win. And if your statement actually means he's now possessed by a shadow demon, then Sunbeam or Sunburst will force the demon out. If you essentially replaced his soul with a shadow demon, forcing it out will leave him soulless, his body inert. For the Synth, he'd basically be helpless, possibly unconscious, which would send the Eidolon away.
This gives me much to think about. I feel as though going after his shadow demon weaknesses would be much easier than me overcoming his Will save to banish his eidolon. This was the exact out of the box thinking i needed.